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Showing most liked content since 02/18/2018 in all areas

  1. 2 points
    Hi, I found this server about seeing Terminus map on a reddit thread and it catch me eye, since I love survival-zombie stuff. But some things seemed a little 'too much' for me, that seems more like arcade then survival (and survival I mean by gathering, looting, leveling etc). About the game itself: - Its kinda harsh the way zombies are spawning at each hit. It get exponencial really quickly and its almost impossible to get rid of them unless you run/ride a horse. You could tone down the spawn rate but increase the zombies HP, for example. This way we could think before acting, like drawing them to a narrow space and shooting them down, or delaying the horde. - Also, Gunny kinda sucks haha. I appreciate his effort but he is slow and weak. If the zombies are so tough, maybe he could be faster and deadlier, meaning the spawn zone, at least, would be less clogged. - There's a huge ammount of crafting items, and thats so freaking cool! Unfortunately there's so little materials to loot. Also, its weird like you need to use the same ammount of items to craft a leather boots and a M4A1! - Since is obligatory to have antibiotics if getting bitten in the neck it would be better if we could buy some armor in the shop, at least some common ones. - The zombies loots could be more diverse than simply rotten meat and potatoes/carrots. About the interface: - Some stuff I saw in other servers alike could be really helpful, like having enough info about your own setup, what damage am I doing? How effective is my weapon? Etc etc. - The /bp is helpful, but it's almost impossible to loot around if we can't discard our stuff. If it causes lag I saw a server that would clear all dropped loot within minutes, this way nothing would linger in the server resources. Theres what I can think from now, if I remember more stuff I'll come back to it. But I really enjoyed the server and I hope to see it even better!
  2. 2 points
    Hi my name is Kenesucmi . Dont mind the skin cuz I cant change at the moment But , new player in this server . Found this from reddit . From Asia and im a guy Kappa . If any question , just let me know
  3. 1 point
    A lot of you have been wondering when Terminus was coming back so I thought I would go ahead and break down exactly what is happening over here and I'm going to start with something that may upset a few of you. All current player inventories, levels, balances and saved locations are being wiped. This decision was not made lightly and ultimately was made to stay true to the integrity of the games original concept which was supposed to be a difficult post-apocalyptic survival mode where resources are scarce and maintaining your current health conditions was crucial to survival. That being said any of you that were playing before the coming update is well aware that this was not the case and that it suffered greatly from imbalances in many aspects of the game. Now for the good stuff. Say goodbye to the hack & slash arcade version of Terminus and may it rest in peace over on the Zombies server where it belongs. I've worked countless hours creating a custom plugin that I believe really pulls everything together. I've heard your cries and suggestions and here is a list of features you all can look forward to: World: New players will now spawn outside of the city in random locations and their goal is to make it to the city. Safe zone: When you finally make it back to the city the safe zone got an awesome makeover thanks to Fernandont. Items: Antibiotics, Aquatabs, Bandage, Ex-Rad, Medpack, Painkillers, Radio, Splint, Stimpak, Tracker, and Torch. Cooking: The granola bar still exists but now we also have cauldron cooking with way more food options. Radiation: Radiation zones now exist and everything you eat and drink has some level or radiation. Get cozy with Ex-Rad. Water: Drinking dirty water now causes Cholera but can now be cleansed with Aquatabs or by boiling in a cauldron. Weapons: All the weapons are the same but getting blueprints are going to be rare which is how it should be. Blueprints: Once you find a blueprint and "learn" it then that weapon or armor piece is unlocked for you indefinitely. Death Drops: When you die you lose your drops including your guns so be sure to stock up on Soul Bound attachments. Feats: My favorite new addition is the Feats system which rewards you for reaching certain "Feats" in the game. Stats: Tons of stats are tracked now like what you kill, how you die, what you use, how far you travel and much more. Well, that's it for now. Hopefully, after reading that list of features some of you have turned your frown upside down. The last thing I want to do is upset any of you but I hope that you trust that I only want what is best for you and the longevity of the server. As far as the re-launch date goes I hate to put an official date on it because life happens sometimes but you can expect it to be opened again in a few days give or take. I will make an announcement when it is. Cheers.
  4. 1 point
    Hey Barnaby, it would be immensely helpful if you could put one bug per post and use the bug report template for anything complex, filling in the details you can. It not only makes it easier to reproduce the issues, but also keep track of what has been fixed. I understand it may take a little more effort, but it'll result in bugs more efficiently being fixed, and prevent bugs accidentally being missed when there's more than one in a topic.
  5. 1 point
    Sweet, its getting better and better! Some weapons inside my BP were not showing the damage, all I had to do was to put in my hotbar with some ammo, shot and then it got updated. Thanks Tyler!
  6. 1 point
    Done...mostly. Rylee also has a shop with items to buy. This will be fleshed out more at a later date.
  7. 1 point
    Spammy very untrue message should be gone now.
  8. 1 point
    Everything I've learned has come from the /wiki and just playing - that's ultimately how you have to find these things out. I don't know the answer to all your questions, but here's what I've discovered so far (it may be inaccurate or change as the server evolves): I could only put two on my rifle. I believe backstab is just shooting someone from behind, but I've not tested it. No, I have an M16A2 and it is full auto. You may only have one primary gun in the hotbar - unsure about secondary. I'm also not sure if an SMG is considered a primary or secondary - I've not made one yet. Every weapon seems to have a high damage and low damage based on aim. I'm not sure if it is high/low or a damage gradient. For instance my estimated max damages are around: sniper:27, rifle with fmj:27, assault rifle:15, pistol:13, shotgun:35 (at melee range). Also remember that each gun has perks/weaknesses even within the same category (sniper/rifle/pistol/...) I've never gotten an armor blueprint, but armor is rarely dropped from zombies (that may have changed to not at all). I have some, but rarely bother with it. A bite is a bite, and it deteriorates. It disappears when it is used up. Weapon damages seems to be based on aim and number of zombies hit. Worse aim or multiple zombies deals less damage.
  9. 1 point
    Description On Stardew Valley: When taking an item from (Perhaps any taskable block) the lightning rod, if your inventory is full, the item will probably insert itself into any of the remaining slots (Armor, off-hand) (Tested, the leggings slot). Date of Occurrence Date of post Steps to Reproduce Fill inventory Right click lightning rod Expected Behavior No inventory insertion, message "Your inventory is full" Actual Behavior Inserts into what should not be a valid slot for a non-armor item Additional Information Remove the battery from my leggings if convenient please Media
  10. 1 point
    I'm going to make updates in stages. Right off the bat tho I've adjusted the following few things already: 2/27/18 - Reduced zombie spawn rate - Increased zombie max health - Made Gunny faster and stronger 3/1/18 - Added trash bins - Made spawn more functional 3/8/18 - Crafting materials added to supply drops - Added double chests to the standard rooms - Damage stat added to all guns - Increased dropoff on all guns
  11. 1 point
    https://www.spigotmc.org/resources/sellchest-sell-chest-inventory-booster-gui-fully-recoded.43857/ sell chest would be nice i think
  12. 1 point
    (If you don't want to read through all of this TLDR is at the bottom) -Magic Dust- I've been on Kingdoms for a good while now, I've made a sizable kingdom in my time on the server and leveled quite a bit as well and fairly far into the "Late Game" loot/gear wise. When I'm running through the Wraith Citadel looting the valued chests getting 5-20 cash is most dreaded thing to pull from a chest. With the amount of runes/enchants/gems/abilities I have, Magic Dust is by far the most valued item to get. That is four different items I need to use Magic Dust on with all of those effects having a lower than 50% success rate rolls for all of these buff items. With my current set up I've got over 50 slots to use with the varied gems/runes/enchants/abilities I'd need well over a few stacks of magic dust just to get into a good success range of 75%. Tweaking the loot table in the Wraith Citadel chests would be great, remove the money rewards and add in Magic Dust II-IV, maybe have the tier V Dust a rare drop from the chests. The abyssal gems are nice but become less useful in later levels when you don't share gear as much. -Runes Enchants and Abilities - Slot Items - Oh the lovely items we find while killing the basic mobs around the world our Kingdoms are built in! These items are a great reason to farm mobs in the Kingdom world itself. The gems have a massive variation in them between the tiers of I-V you are always searching to find that one tier V gem with a solid success rate to build up and toss into your armor. Runes.... Next best thing. Solid variety but a little lacking, I don't know what sort of runes could be added but I'd say they are at a good even level but a little love and variety never hurt among the 8 or so runes I've found so far. -Now Enchants, they've got some interesting uses to them, to slowing you down or punishing anyone that decided to swing a sword in your direction, with a chance of bonus exp to boot. But honestly that's about it, enchants from what I've seen only have 11 different enchants with of course the different I-V but considering 3 of those 14 have no effect for pvp (4 if you include Executioner, as its used to have a chance at removing someones head). The three I'm talking about are Exp Hunter, just for a little more exp from kills, Lava walker and Divine touch to mine mob spawners. That would be only 9 different enchants and two of them being exclusive for bows. To me enchants just feel a little lack luster when it comes to it. I don't know maybe I haven't seen some other enchants. Maybe some new enchants specific to different weapon types would be great. I'll add some of my own ideas later on when they come to mind. Lastly for this bit..... Abilities. You've got the amazing choice between (From what I've gathered..) THREE whole abilities! Two of them being ranged attacks, Volley and Hellfire. The last one being Heal Wind which I've only found one so far and its a defensive ability. I don't know about you but I'm a guy that loves to fight up close with swords, axes and whatever else I can beat you with. The only ability that has caught my eye is Heal Wind. For my love of melee combat I would be happy to see some new abilities that compliment it. I'll leave some Ability ideas at the bottom. (Just checked other suggestion forums and seeing my own going on long enough... BUT THAT'S NOT STOPPING ME! NEXT POINT!) -Rare mobs With the new leveled Kingdom world mobs they've become a great way to level skills and have become a bit more popular. What would add to the fun would be Rare spawned mobs that have a higher chance of dropping gems or that o' so lovely Magic Dust everyone wants. Have the Rare mob drop table drop IV-V tiered slot items and a couple of Magic dust to boot. -Dungeon Bosses For my PvM loving side having a challenging boss to fight with a friend or two is always something to look forward to. This boss could be a buffed up version of the current dungeon mobs. His drop table could consist of (legendary gear perhaps?~) or set armor pieces/weapons that would help transition you into the next dungeon, in the lower dungeons or help kill mobs in the current dungeon. Another idea would be the boss drops tokens to be traded in at spawn for such gear or other rewards... Like Magic Dust. These bosses aren't readily available to kill at the end of dungeons though! You've got to fight to the end of the dungeon to loot a key from the ender chest waiting at the end to access the boss room where the real fight begins. -New Dungeon A new dungeon would be fun, but this one would have pvp enabled. For the brave at heart and well geared with some end game Mystic armor you can fight through a dungeon of mobs and other players for a possible higher tiered armor and weapons. This dungeon can only be accessible during the peak time of play during the day and closed off at later hours to keep players (Like myself) From safely grinding it at night when barely any other player is online. The Boss of this dungeon would be a Gladiator needing more than just one mortal to face him. He could drop pvp exclusive armor and weapons that would give you the stats any pvper would want to have. (No pve rolls for defense or damage) Now that I finally can't think of any more ideas, the TLDR TLDR - Magic Dust - Rework the chest drop table in Wraith Citadel to have more Magic Dust II-IV - Runes, enchants and Abilities - All in all, we need better Abilities some melee related - Rare Mobs - Fancy mobs that have higher drop rates for Slot Items and Magic Dust - Dungeon Bosses - End game bosses to fight for loot, always a good way to get better rewards from dungeons - New Dungeon - Dungeon based around PvP for the best gear I know this is alot of stuff to add in but I've been really enjoying the Kingdom server and I am curious to see how the Server will grow later on and with all of this it would add plenty of content for old and new players to grind through. And I will make another post with a few of my own ideas for Abilities and Enchants at a later time.
  13. 1 point
    Yes and no. There is hidden enchants on the better rods but the benefits haven't been implemented yet.
  14. 1 point
    Where are you fishing because there are specific places you need to fish. If you are fishing on your farm you going to get a lot of junk and if you are fishing outside of those key locations you going to continue to get junk. Refer to the official Stardew wiki for key fishing locations.
  15. 1 point
    you have to give them like multiple to increase, just giving one wont increase it
  16. 1 point
    Please, I beg of you Tyler, add more zombies. I crave their juicy ears. It's like beef jerky, but zombie flesh and ears. No, but seriously, the map feels super empty. Please add more zombies as it adds more of a challenge. It doesn't feel like a post-apocalyptic world with 3-4 zombies every 20 minutes. Thank you for reading, <3Meowz